Aoe 2 taunts
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if all that counts for you is, if it works. As long we stuck in this bad mechanic which we've since HD
![aoe 2 taunts aoe 2 taunts](https://ageofnotes.com/wp-content/uploads/2019/12/benchmark-score-1024x634.jpg)
My point is that Beornings have an abundance of threat generation, so with a proper rotation, its a non-issue.īut in general beos need nothing more/New to do the tanking job. It leeches threat, and you will be able to hold things for longer without even using a taunt. Hell, if there is a single person who keeps pulling agro, just fully trait Sacrifice in blue and use it on that person when they pull agro. And with the duration of the Relentless Maul channel in blueline being doubled in tomorrow's patch, this will be even easier soon. You just have to wait long enough to use it. Relentless Maul is more than enough to solidify threat after you already have agro initially. Personally, after the initial agro, I hold on to Thunderous Roar on the off chance that I die, that way the group doesn't wipe. If you do this properly, you don't have to use Thunderous Roar more than once in an AoE pull typically, and you won't even need it on single-target bosses. The trick is to space out taunts where you use the next one just before you lose threat. TR on a shorter cooldown-at least a little-would be nice. Relentless Maul and Claw Swipe are finicky skills, and not always likely to hit mobs which may be more spread out. You: Try and always pull with Thunderous Roar off cooldown. OP: Thunderous Roar has too long a cooldown Just keep in mind that things change a lot depending on what you're running, your strategy as a group, the group comp, if add waves are coming in soon, etc. It's basically our equivalent of a Guardian's Warchant. Just try to always have either Relentless Maul or Thunderous Roar off cooldown when possible so you can grab anything that is running in. This can sometimes be tricky because of frontals/AoE, but you have to do your best, at least when initially grabbing mobs. You need to position yourself in such a way that things need to run past you in order to get to the squishies. After that, you should be pretty solid.Īlso, positioning may be part of the issue on trash. Spam Claw Swipe as much as possible for extra threat, then after about 20s or so, use Relentless Maul, and mouseturn to make sure you hit every enemy around you. You should throw another taunt after a while, but shouldnt be necessary for about 15-20s minimum.įor AoE trash pulls, I'll run in with Recuperate rolling already, hit Claw Swipe, on as many as I can, then Thunderous Roar. Use Vigilant Roar once you lose threat to get it back, and you should be pretty much good. Always prioritize Claw Swipe over the others, as it has an amazing threat modifier on it.
![aoe 2 taunts aoe 2 taunts](https://i.ytimg.com/vi/9bcQpx70fGg/maxresdefault.jpg)
Obviously it's going to be pretty dependent on the situation, but typically what I try to do for single-target boss fights is use Recuperate before running in, then start with Thrash, then Claw Swipe, Recuperate, and basically just spam those three until I lose threat. Same system of playing taunt effects as the actual game as far as I can tell.Can you suggest a rotation that works well?.Dynamic volume, volume is based off of twitch stream volume for the taunts, also read's pausing stream and other features.caps out max number of taunts, with cooldown period to prevent spam.customize options for the taunts you can play, and the delay between them.
AOE 2 TAUNTS DOWNLOAD
Just download the extension either from the firefox or chrome store, then go to an Age of Empires live streamers channel, if you don't know what that is or where to go here's a link to the game category for twitch, simply click on that link with the browser extension downloaded, and then type a number into the chat ranging from 1-105, you should hear a audio effect play. A chorme extension for which plays age of empires 2 taunts based on twitch chat members.